Review: Galactic Civilizations 2
Stardock Systems is back, with an all new incarnation of their space based turn-based strategy classic, Galactic Civilizations II: Dread Lords. The Geeks have spent the last month putting this new version through its paces to see how it stacks up against its forbearers and the competition.
For those unfamiliar with Stardock and the Galactic Civilizations franchize, a bit of history is due here. GalCiv (as it is commonly referred to) started out in the mid 1990’s as one of the top games for IBM’s OS/2 Operating System. The game was well received as a fun, encompassing game, with extremely powerful AI opponents that did not cheat (unlike the AI found in similar games such as Sid Meier’s Civilization series.) In the 2001-2002 timeframe Stardock released an updated version for the Windows platform with improved graphics, but much the same game play as the original (Brad Wardell, head of Stardock once mentioned that it took the Windows platform that long to catch up to the multithreaded capabilities of OS/2 and the AI system in GalCiv is heavily multithreaded.) GalCiv 2: Dread Lords continues the franchise, incorporating all the things that made the original game work, while adding several interesting features.
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