kinect

Kinect Can Finally See Lazy Gamers

Microsoft Kinect Eurogamer reports that Microsoft fixed a major Kinect implementation issue by allowing Kinect to recognize players who are seated. The method Microsoft used to create skeletal models in the software set the base node at the bottom of the spine. When people were seated with knees in front of their pelvis, Kinect got confused. Microsoft engineers modified the base node from the bottom of the spine to the back of the neck.

Previously, developers had to specifically code for lazy (sitting) gamers but this functionality is now built into the system. Unfortunately these changes will miss most of the peripheral’s launch line-up.

Microsoft’s Project Natal Released as Kinect

Project Natal has been released as Microsoft Kinect with fanfare today. The black Kinect sensor plugs directly into the Xbox 360 and contains a camera, audio sensors and motion-sensing technology that tracks 48 points of movement on the human body and includes the ability to recognize faces and voices and is billed as Microsoft’s “Controller Free Game Device”.

With Kinect, game-players no longer need to memorize different commands for a hand-held control. “You are the controller,” said Mike Delman, corporate vice president of Global Marketing for the Interactive Entertainment Business. “You simply step in front of the sensor and Kinect sees you move, hears your voice and recognizes your face.”

Scroll to Top